using System;
using System.Collections.Generic;
using
System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using
System.Windows.Forms;
namespace add
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
//for addition
private void
button1_Click_1(object sender, EventArgs e)
{
Double a, b, c;
a = Convert.ToDouble(textBox1.Text);
b = Convert.ToDouble(textBox2.Text);
c = a + b;
label3.Text = Convert.ToString(c);
label3.Show();
label4.Show();
}
//for subtraction
private void
button2_Click(object sender, EventArgs e)
{
Double a, b, c;
a = Convert.ToDouble(textBox1.Text);
b = Convert.ToDouble(textBox2.Text);
c = a - b;
label3.Text = Convert.ToString(c);
label3.Show();
label4.Show();
}
//for multiplication
private void
button3_Click(object sender, EventArgs e)
{
Double a, b, c;
a = Convert.ToDouble(textBox1.Text);
b = Convert.ToDouble(textBox2.Text);
c = a * b;
label3.Text = Convert.ToString(c);
label3.Show();
label4.Show();
}
//for division
private void
button4_Click(object sender, EventArgs e)
{
Double a, b, c;
a = Convert.ToDouble(textBox1.Text);
b = Convert.ToDouble(textBox2.Text);
c = a / b;
label3.Text = Convert.ToString(c);
label3.Show();
label4.Show();
}
//use only for valid input (eg-not taking character
only numbers and dot)
private void
textBox1_KeyPress(object sender, KeyPressEventArgs e)
{
if (!((e.KeyChar >= 48 && e.KeyChar
<= 57) || e.KeyChar == 46 || e.KeyChar == 8 || e.KeyChar == 9))
e.Handled = true;
}
private void
textBox2_KeyPress(object sender, KeyPressEventArgs e)
{
if (!((e.KeyChar >= 48 && e.KeyChar
<= 57) || e.KeyChar == 46 || e.KeyChar == 8 || e.KeyChar == 9))
e.Handled = true;
}
}
}
Output
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