#include<GL/gl.h>
#include<GL/glu.h>
#include<GL/glut.h>
float f=0.0;
void display()
{
glClearColor(0.0,1.0,1.0,0.0);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(1.0,0.0,0.0);
glVertex2f(f/10,0.0);
glColor3f(0.0,1.0,0.0);
glVertex2f(-f/10,0.0);
glColor3f(0.0,0.0,1.0);
glVertex2f(0.0,f/10);
glEnd();
glFlush();
}
void Timer()
{
f+=1;
if (f==9.0)
f-=8;
glutPostRedisplay();
glutTimerFunc(100,Timer,0);
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE);
glutInitWindowPosition(100,100);
glutInitWindowSize(500,600);
glutCreateWindow("Triangle");
glutDisplayFunc(display);
glutTimerFunc(0,Timer,0);
glutMainLoop();
return 0;
}
#include<GL/glu.h>
#include<GL/glut.h>
float f=0.0;
void display()
{
glClearColor(0.0,1.0,1.0,0.0);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(1.0,0.0,0.0);
glVertex2f(f/10,0.0);
glColor3f(0.0,1.0,0.0);
glVertex2f(-f/10,0.0);
glColor3f(0.0,0.0,1.0);
glVertex2f(0.0,f/10);
glEnd();
glFlush();
}
void Timer()
{
f+=1;
if (f==9.0)
f-=8;
glutPostRedisplay();
glutTimerFunc(100,Timer,0);
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE);
glutInitWindowPosition(100,100);
glutInitWindowSize(500,600);
glutCreateWindow("Triangle");
glutDisplayFunc(display);
glutTimerFunc(0,Timer,0);
glutMainLoop();
return 0;
}
No comments:
Post a Comment